DIESOL 007 – 20 Tools for 2020

Why is it important for teachers to try new things and explore new tools? Brent & Ixchell discuss why it’s important to move out of your comfort zone, confront confirmation bias, and experiment with new technology.

In the spirit of exploration, we explore 20 tools we want to look at in 2020.

DIESOL 006 – Breaking Down Groupwork for ELLs

Brent and Ixchell break down the research and best practices behind groupwork, and what to do when students are reluctant to work in teams. They then lay out the response to the argument that if kids are working together in class, then they don’t need technology. Finally, they discuss some useful technology to ensure collaboration.

Show notes at www.diesol.org 

DIESOL 005 – Engaging in Writing

Brent and Ixchell look at some of the research behind writing and engaging students and use that information to discuss how teachers can use message boards to help English Language Learners. 

We also discuss auto-summarizers, a bit of plagiarism, and some techniques for helping students through drafts of papers.

The DIESOL Podcast focuses on helping TESOL Teachers support their ESL/EFL students through using research-based pedagogy with modern technology in the classroom.

DIESOL 004 – Motivation & Gaming

In Episode 4, Brent and Ixchell talk about short-term and long-term motivation for language learners. We discuss how to build it, & how to maintain it, and we also talk about using games as a technique to keep the motivation levels high.

Tune in for information on  EdTech, ESL, Education, EFL, ESOL, TESOL, TEFL, ELT, TEAL, ELL, Motivation, Games, Gaming, & Gamification

DIESOL 004 – Motivation & Gaming

In Episode 4, Brent and Ixchell talk about short-term and long-term motivation for language learners. We discuss how to build it, & how to maintain it, and we also talk about using games as a technique to keep the motivation levels high.

Tune in for information on  EdTech, ESL, Education, EFL, ESOL, TESOL, TEFL, ELT, TEAL, ELL, Motivation, Games, Gaming, & Gamification